bounce message - significado y definición. Qué es bounce message
Diclib.com
Diccionario ChatGPT
Ingrese una palabra o frase en cualquier idioma 👆
Idioma:

Traducción y análisis de palabras por inteligencia artificial ChatGPT

En esta página puede obtener un análisis detallado de una palabra o frase, producido utilizando la mejor tecnología de inteligencia artificial hasta la fecha:

  • cómo se usa la palabra
  • frecuencia de uso
  • se utiliza con más frecuencia en el habla oral o escrita
  • opciones de traducción
  • ejemplos de uso (varias frases con traducción)
  • etimología

Qué (quién) es bounce message - definición

AUTOMATED MESSAGE FROM AN EMAIL SYSTEM
Soft bounce; Non-delivery report; Bounced e-mail; Delivery Status Notification; Mailer-Daemon; Mailer Daemon; Mailer-daemon; Mail bounce; Non delivery report

bounce message         
A notification message returned to the sender by a site unable to relay e-mail to the intended recipient or the next link in a bang path. Reasons might include a nonexistent or misspelled user name or a down relay site. Bounce messages can themselves fail, with occasionally ugly results; see sorcerer's apprentice mode and software laser. The terms "bounce mail" and "barfmail" are also common. [Jargon File] (1994-11-29)
Bounce message         
A bounce message or just "bounce" is an automated message from an email system, informing the sender of a previous message that the message has not been delivered (or some other delivery problem occurred). The original message is said to have "bounced".
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)

Wikipedia

Bounce message

A bounce message or just "bounce" is an automated message from an email system, informing the sender of a previous message that the message has not been delivered (or some other delivery problem occurred). The original message is said to have "bounced".

This feedback may be immediate (some of the causes described here) or, if the sending system can retry, may arrive days later after these retries end.

More formal terms for bounce message include "Non-Delivery Report" or "Non-Delivery Receipt" (NDR), [Failed] "Delivery Status Notification" (DSN) message, or a "Non-Delivery Notification" (NDN).